Every little scuffle I have on the track has an impact on the car’s bodywork. One of the things that I adore about F1 2016 is the realism. If you have a headset, you can even give commands to your pit crew engineer! Chilling during practice and tweaking the car’s setup From tyres to fuel and everything inbetween, parts can be tweaked to gain the optimum setting. The game offers an astounding level of tuning in this department, both pre-race and during race, that an F1 newb like me has no idea where to start.
With the ability to talk to the pit lane crew and with the drivers able to swap, test and try out various settings on their racing cars to get the most out of them, you can adjust each and every setting to finely tune your car to work best for you. I know that Formula One cars are much more technical than their racing motorbike counterparts due to their extra parts. However, F1 2016 is so much more than that. With practice laps, qualifying and race sections, time trials, quick race, championship and career mode, the game has everything I have to come to expect from racing games based on actual sporting championships. I’ve played many MotoGP games though to be familiar with the sort of set-up I expected from F1 2016. Regardless of which mode of transport, I’m a fan of racing games and Codemasters’ F1 series has always been much-talked about in gaming circles so would their latest installment, F1 2016, live up to the anticipated hype? I know many people who love F1 though I prefer the two wheeled variety of racing – MotoGP. Formula One racing is extremely popular here in the UK with the BBC, until last year, screening each of the races on their coveted BBC One slot.